Set textures(brushes and the texture for painting). Drag the “Magic Paint” prefab into scene. Drag the texture for painting to the “Paint Texture” variable in inspector 。 And than,click the “Create Magic Paint” button. 3.Fuctions. void Pause() void Resume() Pause and resume void Clear(Color32 color) void Clear( ) Clear the texture for painting by color void Color32 GetColor() void SetColor(Color32 color) void SetColor(Color32 mainColor, Color32[] subColors) Get and set color Texture2D GetPaintTexture() void SetPaintTexture(Texture2D tex) Get and set the texture for Painting byte[] PreReadTex(Texture2D tex) Preload the brush texture if the texture ‘s size is too large. void SetParticle(GameObject particlePrefab = null) void SetAudio(AudioClip audioClip = null) Set the particle and the audio void UsePencil(int brushSize = 5) void UsePencil(Color32 color, int brushSize) Use pencil void Us